{"id":449,"date":"2020-12-18T19:28:16","date_gmt":"2020-12-18T18:28:16","guid":{"rendered":"http:\/\/pacobarba.com\/blog\/?p=449"},"modified":"2021-06-17T14:28:45","modified_gmt":"2021-06-17T12:28:45","slug":"juego-de-plataformas-2d-unity-tutorial-2020-capitulo-5-parte-1-pendientes-rampas-playercontroller-y-checkground","status":"publish","type":"post","link":"https:\/\/pacobarba.com\/blog\/juego-de-plataformas-2d-unity-tutorial-2020-capitulo-5-parte-1-pendientes-rampas-playercontroller-y-checkground\/","title":{"rendered":"Juego de plataformas 2D &#8211;  Unity tutorial 2020 &#8211; Cap\u00edtulo 5 &#8211; Pendientes \/ Rampas \/ PlayerController y CheckGround"},"content":{"rendered":"\n<p>En este cap\u00edtulo que he tenido que partir en 2 partes, vas a aprender a controlar y normalizar las pendientes en Unity para crear tu juego de plataformas en 2D.<\/p>\n\n\n\n<p>En la primera parte vas a poder importar el nuevo sprite, a\u00f1adirlo al tilepalette. dibujar las pendientes sobre el escenario y configurar correctamente las colisiones de cada tile. Tambi\u00e9n voy a ordenar todo el script y hacerlo m\u00e1s eficiente para detectar mejor cuando estamos tocando suelo, saltando o cayendo.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Juego de plataformas 2D -  Unity tutorial 2020 - Cap. 5 Parte 1 - Pendientes\/Rampas\/PlayerController\" width=\"1200\" height=\"675\" src=\"https:\/\/www.youtube.com\/embed\/S1Epmpobd_k?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Juego de plataformas 2D -  Unity tutorial 2020 - Cap. 5 Parte 2 - Pendientes\/Rampas\/PlayerController\" width=\"1200\" height=\"675\" src=\"https:\/\/www.youtube.com\/embed\/6KTCHIT8Kxk?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>Enlace a la lista completa con todos los cap\u00edtulos que he sacado de este curso.<br><a href=\"https:\/\/www.youtube.com\/watch?v=stGARifv3to&amp;list=PL0UkJqqU7pLKOoOQtneiM5nsqb28ERWgY\">https:\/\/www.youtube.com\/watch?v=stGARifv3to&amp;list=PL0UkJqqU7pLKOoOQtneiM5nsqb28ERWgY<\/a><\/p>\n\n\n\n<!--more-->\n\n\n\n<p>Enlace al sprite que utilizo en este cap\u00edtulo.<\/p>\n\n\n\n<p><a href=\"https:\/\/pacobarba.com\/recursos\/JuegoPlataformas2DCapitulo5.rar\">https:\/\/pacobarba.com\/recursos\/JuegoPlataformas2DCapitulo5.rar<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>En este cap\u00edtulo que he tenido que partir en 2 partes, vas a aprender a controlar y normalizar las pendientes en Unity para crear tu juego de plataformas en 2D. En la primera parte vas a poder importar el nuevo sprite, a\u00f1adirlo al tilepalette. dibujar las pendientes sobre el escenario y configurar correctamente las colisiones &#8230; <a title=\"Juego de plataformas 2D &#8211;  Unity tutorial 2020 &#8211; Cap\u00edtulo 5 &#8211; Pendientes \/ Rampas \/ PlayerController y CheckGround\" class=\"read-more\" href=\"https:\/\/pacobarba.com\/blog\/juego-de-plataformas-2d-unity-tutorial-2020-capitulo-5-parte-1-pendientes-rampas-playercontroller-y-checkground\/\" aria-label=\"Leer m\u00e1s sobre Juego de plataformas 2D &#8211;  Unity tutorial 2020 &#8211; Cap\u00edtulo 5 &#8211; Pendientes \/ Rampas \/ PlayerController y CheckGround\">Leer m\u00e1s<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[66,13],"tags":[55,57,58,14,56,51],"class_list":["post-449","post","type-post","status-publish","format-standard","hentry","category-programacion-de-videojuegos","category-tutoriales","tag-curso","tag-pendientes","tag-slopes","tag-tutorial","tag-unity-2020","tag-unity-2d"],"_links":{"self":[{"href":"https:\/\/pacobarba.com\/blog\/wp-json\/wp\/v2\/posts\/449","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/pacobarba.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/pacobarba.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/pacobarba.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/pacobarba.com\/blog\/wp-json\/wp\/v2\/comments?post=449"}],"version-history":[{"count":8,"href":"https:\/\/pacobarba.com\/blog\/wp-json\/wp\/v2\/posts\/449\/revisions"}],"predecessor-version":[{"id":695,"href":"https:\/\/pacobarba.com\/blog\/wp-json\/wp\/v2\/posts\/449\/revisions\/695"}],"wp:attachment":[{"href":"https:\/\/pacobarba.com\/blog\/wp-json\/wp\/v2\/media?parent=449"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/pacobarba.com\/blog\/wp-json\/wp\/v2\/categories?post=449"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/pacobarba.com\/blog\/wp-json\/wp\/v2\/tags?post=449"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}